1.0. While in this form, your natural weapons get a +5 enhancement bonus, Made from all 16 Rune-covered Ancient Leather Scraps Storyteller Relic, Merchant in Brineheart if you side with Darven, Dropped by Ferocious Devourer, Abandoned Keep (portal in temple of the elk after Varnhold Vanishing), Fire resistance 10; cast Rage 2 times a day as a 5th level wizard, Chest in middle right of Candlemere Tower, Shield bash for 1d8+Str damage. All weapon category names are taken from real, historical weapons. Uploaded by kthonia . It also grants immunity to poison, This belt grants its wearer a +3 deflection bonus to AC, Negative Energy Resistance 10, and the ability to cast Banishment once a day as a 13th level wizard, This belt makes 1st, 2nd and 3rd level spells cast by the wearer Empowered and Extended, This belt grants +4 enhancement bonus to Constitution. Pathfinder: Kingmaker – Unique Items: Weapons, Armour, Shields, Belts, Boots, Gloves, Helmets, Bracers, Cloaks, Amulets, and Rings . In terms of percentages, this is a 200% damage increase. PC SSE - Mod . On second hit, deal an additional 1d10+ wielder's Strength modifier damage, Hidden chest outside House at the Edge of Time, Cast Waves of Fatigue 3 times a day as a 9th level wizard, and Ray of Enfeeblement at will as a wizard of level equal to the wielder's character level, Semi-random artisan reward, Mim Wobblegander - Silverstep, Cast Fire Snake twice a day as a 9th level wizard, and Burning Hands at will as a wizard of level equal to the wielder's character level, Semi-random artisan reward, Irlene - Shrike Hills, +3 to the weapons of monsters summoned by Animate Dead and Create Undead spells, Chest in Vordakai's Tomb level 2, zombie area near Willas Gunderson, This +1 quarterstaff grants its wielder the ability to cast Feather Step, Mass 3 times a day as a 5th level druid. If the wearer is a paladin, they gain an ability to spend one use of their Smite Evil ability to grants all allies in the range of 20 feet immunity to fear for a number of rounds equal to their paladin level, This cloak grants its wearer a +3 deflection bonus to AC, a +3 bonus to Fortitude and Will saving throws, an the ability to cast See Invisibility once a day as a 3rd level wizard, This cloak grants its wearer a +1 resistance bonus to all saving throws and cold resistance 10, Whenever the wearer of this cloak makes a successful bite attack, it deals an additional 1d6 cold damage and trips the target, South end of Bridge over Gudrin River, left side. This bonus increases to +2 at level 12. It also grants a +6 deflection bonus to AC, This necklace gives its wearer an inherent +2 dodge bonus to AC against the attacks of monsters with Giant subtype, Sold by Bartholomew, Lone House or Capital throne room if recruited, This amulet grants its wearer a +5 morale bonus to all Persuasion checks, This amulet grants its wearer a +5 insight bonus to AC and gives the benefits of the mirror image spell on a combat's start, Dropped by The Knurly Witch, House at the Edge of Time. Cold Resistance 30; Cast horrid wilting spell once per day (wiz 17). Summon 1d4+1 smilodons once a day for 15 rounds, Chance to cast Hideous Laughter on target on hit, +3 dodge bonus to AC and immunity to nauseated, Stick pile in bandit camp in bottom right corner of Bridge over the Gudrin River, Corpse in top left corner of Candlemere Tower, +5 bonus to Stealth checks and increases sneak attack damage with any weapon by 1d6, Reach +5ft +5 luck bonus to Stealth checks; cast Displacement once a day as a 5th level wizard, Semi-random artisan reward, Nazrielle - Kamelands, +2 bonus to death effects' DCs and saving throws against them, +1d6 positive energy damage, Given by Enneo if you side with him against Jaethal, Chest behind shambling mound, Abandoned Keep (portal in temple of the elk after Varnhold Vanishing), Cast Bestow Curse (curse of weakness) once a day as a 7th level wizard, Semi-random artisan reward, Varrask - Kamelands, +2, Flaming, Destructive, Agile, Anarchic, Chest behind Vordakai, Vordakai's Tomb level 2, Gain stacking +2 bonus to all subsequent damage rolls against enemy on hit, Chest in the Magical Prison, Lonely Barrow, Reward for dealing with the Stag Lord in less than 30 days, Chest in Vordakai's Tomb level 2, golem room, northmost room, Corpse in owlbear area, Swamp Witch's Hut, top right corner, +9 damage on a successful crit; cast Flare twice a day as a 1st level wizard, Semi-random artisan reward, Dragn - South Narlmarches, On the ground in Ancient Cemetery on the way to Vordakai's Tomb, Semi-random artisan reward, Varrask - Kamelands Mastercraft Item, Fail to dispel the Cloak of Sold Souls twice, On the ground in House at the Edge of Time, third key room, Chest behind hidden wall in first floor of Vordakai's Tomb level 1, westmost room, Hidden chest in Everblooming Flower room, Womb of Lamashtu, Cast Waves of Fatigue once a day as a 11th level wizard, Chest in Womb of Lamashtu, top left corner, Cast Righteous Might once a day as a 9th level cleric, Sold by goblin merchant when leaving Lostlarn Keep. Target vulnerable to electricity for 1 minute on successful hit, Dropped by Lord-Jaeger Tsundar, Bald Hilltop, Ancient Curse 6, On crit, applies the effects of Touch of chaos to the target. It also grants its wearer a +2 bonus to Necromancy school spells DCs. FYI the plugin - the Unique Uniques version at least - is Form 43 still. Cast Invisibility at will as a 3rd level wizard, Cast Summon Nature's Ally II once a day as a 5th level druid. ), Bag in Flintrock Grassland during the final chapter, Dropped by Anguished Barbarian Zombie, Sepulcher of Forgotten Heroes. Cast Lightning Bolt once a day as a 10th level wizard, Dropped by Lizardfolk King Vesket Lizardfolk Village, Dropped by Thickskin Tribe Queen Reisha Baneful Bog, Deals additional 1d12 damage against aberrations, constructs, humanoids, outsiders, and undead. This cloak inflicts a -4 penalty to the wearer's Constitution score. Dropped by Cephal Lorentus, Vordakai's Tomb level 2, +4 morale bonus to Constitution, a +2 morale bonus on Fortitude saving throws, and the ability to cast Resist Sonic twice a day as a 4th level wizard, +2s6 force damage on hit; +4 to spell pen if chaotic; +6 CON checks if lawful; +2 spell pen and +3 on CON checks if neutral, Semi-random artisan reward, Kimo - North Narlmarches Mastercraft Item, Cast Summon Monster VIII twice a day for 15 rounds and Glitterdust at will as a wizard of equal level to the wielder's character level, +3 morale bonus on Persuasion skill checks when used to intimidate, and the ability to cast Remove Paralysis once a day as a 4th level cleric. Bloodthorn is a unique steel dagger found in The Elder Scrolls V: Skyrim. Can only be worn by LN monk, +2 bonus on concentration checks +5 competence to Arcana checks; Chance to frighten enemy on hit, Chest behind hidden wall, Tenebrous Depths level 3, +2 dodge bonus to AC and the ability to cast Dispel Magic twice a day as a 5th level wizard, Semi-random artisan reward, Sharel - North Narlmarches, +4 Intelligence and Charisma, +2 on concentration checks and a +5 to Arcana checks, Vordakai's Tomb level 2, chest behind 34 athletics rubble, eastmost corner, +8 Intelligence and Charisma, +5 on concentration checks, +10 on Arcana checks, Dropped by the Wriggling Man, House at the Edge of Time, Electricity and cold resistance 10, +2 deflection bonus to AC; cast Enlage Person once a day as a 4th level wizard, +1 dodge AC bonus and a +5 bonus to unarmed attacks and damage. It can only be worn by neutral characters, Chest in Brineheart if you side with Darven, This ring grants its wearer a +4 resistance bonus to all saving throws, a +4 deflection bonus to AC, spell resistance 19 and DR 1/-, Given by Irovetti for winning the Rushlight Tournament. It also allows the wearer to enter Rage as a barbarian for 8 rounds per day. Unique weapons can be found during exploration or as quest items as part of a specific quest. gaining fast healing 5, as well as immunity to poison. Paralysis or stagger on crit. Immersive Weapons contains many weapons, but they all fit into the basic weapon categories. Immune to shaken, +2 to Necromancy spell DCs; Extend Spell (max lvl 6) 4/day, Transforms all wielder's spell damage to fire; +1 caster level; +3 Evocation spell DCs; Maximize Spell (max lvl 9) 5/day, This figurine is capable of summoning a barbtongued wyvern once a day for 10 minutes. Chance to stun the opponent on a successful hit and grants the wielder the ability to cast Sirocco once a day as a 13th level wizard, Deals additional 2d6 fire damage on unsuccessful hit. Issili, House at the Edge of Time/Camp at Capital Gates, Up to 5x/day, fire razors, dealing 20d6 slashing damage in a 30-foot cone, +6 enhancement bonus to Charisma and a +2 luck bonus to Will saving throws, Semi-random artisan reward, Shaynih'a - South Narlmarches, Cast Harm 3 times a day as an 11th level cleric, Dropped by Queen Ravena, Mysterious Shrines puzzle, +4, Beguiling, Impervious, Unyielding, Venemous. Check out the mod page for more info. If the wearer has the Weapon Training ability and is wielding a weapon it gives a bonus to, that bonus increases by +2, Hidden chest in top right of poison area, Swamp Witch's Hut, These gloves grant their wearer a +5 competence bonus to Knowledge (Arcane) checks and a +5 bonus to Concentration checks, These gloves grant their wearer a +2 bonus on attack and damage rolls made with claws, These gloves grant their wearer a +10 competence bonus on all Knowledge (Arcana) and Knowledge (World) checks as well as +4 bonus to caster level checks on dispel magic attempts, Wall niche in Pitax Palace, Golden Golem puzzle room, These gloves grant their wearer a +1 bonus to CMD against disarm attempts. Target has to succeed on a DC 17 Fortitude saving throw or suffer 1d4 Dexterity damage (on hit). Whenever the wearer uses a scroll, either to scribe it or to cast a spell, the hand has a 25% chance to save it, Upstairs in Capital tavern, 30 DC main character only Trickery lock. Español - Latinoamérica (Spanish - Latin America), https://www.nexusmods.com/skyrim/mods/57408. +3 sacred bonus to Initiative; Cast good hope spell three times per day. I would like to have an axe of witherun that is actually usable, make chillrend not become obsolete after an hour or two of gameplay. Arbalests Arquebuses Battle axes Blunderbusses Clubs Crossbows Daggers Estocs Flails Great swords Hatchets Hunting bows Maces Morning stars … While the aura is activated, creatures adjacent to the wearer take 2d6 damage per round and must succeed on a DC 17 Reflex saving throw to avoid becoming fatigued, This necklace gives its wearer +2 dodge bonus to AC against ranged attacks, Given by the Guardian of the Bloom during chapter 1, This amulet grants its wearer a +4 morale bonus to Initiative checks, While in possession of this item, the DC to saving throws against this user's Channel Negative Energy increases by 2 and they may channel energy 1 additional time per day. 2d10 damage on hit. Please try again later. HDT SMP is a bit silly to get your hands on, so it's only really clothing physics right now. Many interesting weapons came out of ancient India, but among the most dangerous was the haladie, a weapon of India’s ancient warrior class, the Rajput.The samurai of India, Rajput lived a lifestyle dedicated to fighting and honor, using weapons like the doubled-bladed haladie knife to cut down their enemies.. Haladie had two double-edged blades connected to the ends of a single handle. #85551968, #85553103 are all replies on the same post. Only lawful characters can equip this belt, This belt grants its wearer a +4 enhancement bonus to Dexterity and Charisma, and the ability to cast Lightning Bolt twice a day as a 7th level wizard, This sash grants its wearer a +6 enhancement bonus to Dexterity and DR 5/slashing, This belt grants its wearer a +1 luck bonus on attack rolls and all saving throws, +4 resistance bonus to Reflex saving throws. +5 morale bonus on Athletics checks, and the ability to cast Inflict Critical Wounds 3 times a day as a 7th level cleric, Cast Searing Light twice a day as a 8th level cleric, Chance to cast either Slay Living, Confusion or Crushing Despair on crit, In the well in Oleg's Trading post in the final chapter, On hit, dazzles the target for 1d4 rounds, and has a chance to cast Blindness on it (DC 21 Fortitude negates), Appears in throne room chest at some point (Trade with the Outer Planes project? Super Friendly Frog. Whenever the wearer casts a cold spell, that spell deals +1 damage per die, This hat grants its wearer a +4 enhancement bonus to Charisma and the ability to cast Hold Person once a day as a 5th level wizard, This diadem increases the damage dealt by the wearer's simple energy blasts by 3d6 and simple physical blasts by 3d6+3. All credit … Unique weapons are a major part of the game, as with the overhaul of the crafting system the ability to upgrade generic pieces of equipment was removed. These bracers grant their wearer a +1 bonus to Illusion spells' DC, and a +2 bonus to saving throws against Illusion spells, These bracers empower the wearer to use any bow with a +1 competence bonus on attack rolls, This cloak grants its wearer a +4 deflection bonus to AC, a +4 resistance bonus on all saving throws, a +4 enhancement bonus to Persuasion checks and +1 bonus to AC against evil creatures. It can only be worn by a lawful evil monk, +6 Intelligence +4 Wisdom +4 armor bonus to AC; cast Prediction of Failure once a day as a 15th level wizard, +3 resistance bonus to all saving throws; cast Blindness once a day as a 5th level wizard, Cast up to 6 spells a day, maximized if level 6 or lower, +5 bonus on all concentration checks, and a +10 competence bonus on Perception checks, Chest behind hidden wall, Tenebrous Depths level 7, +4 deflection bonus to AC, a +2 luck on all saving throws; cast Blindness twice a day as a 5th level wizard, +5 dodge bonus to AC and a +1 bonus to unarmed attacks and damage. Composite energy blasts instead deal an additional 6d6/6d6+6. It also gives a +3 dodge bonus to AC and +3 insight bonus to saving throws against enemies with the giant and goblinoid subtypes, Made from all 10 Dwarven Helm Shards Storyteller Relic, This helmet grants its wearer a constant effect of the Death Ward spell, This helmet allows the wearer to enter a rage as a barbarian, and summon two barbarian spirits to help them in combat for 20 rounds a day. Instead of becoming fatigued after raging, the wearer takes 1 damage per 2 rounds spent raging, This belt grants its wearer a +8 enhancement bonus to Dexterity and Constitution. Chest in Sorrowflow in the lava area during the final chapter, This helmet grants its wearer a +4 competence bonus to Persuasion checks made to intimidate. Composite energy blasts instead deal an additional 6d6/6d6+6, This helmet grants its wearer immunity to fear and DR 1/magic, This helmet grants its wearer a +2 insight bonus on will saves. It adds +2 to the wearer's caster level when they cast a Necromancy school or Summoning subtype spell for the purpose of calculating all level-variable effects of that spell. They gain -3 profane penalty to Strength, Dexterity and Constitution, but +2 profane bonus to Intelligence, Wisdom and Charisma, Sold by goblin merchant when leaving Lostlarn Keep Sold by goblin merchant in Rushlight Fields, This necklace gives its wearer DR 10/Good, Dropped by Misbegotten Troll, House at the Edge of Time, Whenever the wearer of this amulet casts a spell with fire, electricity, cold or acid descriptor, that spell deals +1 damage per die, Semi-random artisan reward, Mim Wobblegander - Silverstep, This locket grants its wearer a +4 enhancement bonus to Dexterity and allows them to cast Blessing of Luck and Resolve twice a day as a 3rd level cleric, This locket makes all 0 level arcane spells cast by the wearer become Empowered, Extended, Reach and Maximized, This amulet grants its wearer a +6 enhancement bonus to Constitution and a +5 deflection bonus to AC, This pendant grants its wearer a +10 bonus to movement speed. Good chars only, Chest behind the sun/moon puzzle, Dwarven Ruins/Trobold bottom floor, +3 Wisdom; cast Angelic Aspect once a day as a 9th level wizard, Negative Energy Resistance 30, Fire, Cold, Electricity, Acid resistance 10, cast Searing Light once a day as a 5th level cleric, +8 enhancement bonus to Strength and increases their movement speed by 20, Semi-random artisan reward, Dragn - South Narlmarches Mastercraft Item, +5 competence bonus to Trickery checks +3 resistance bonus to Reflex saving throws. Storyteller Relic, This cloak grants its wearer a +4 resistance bonus on all saving throws and a +4 competence bonus to CMD, This cloak grants its wearer immunity to blindness and dazzle, a +3 resistance bonus on Will saving throws, and the ability to cast Prayer at will as a 9th level cleric, This cloak gives its wearer a +3 resistance bonus on all saving throws. I made this mod because I felt limited with the moves in Skyrim and wanted to make each weapon feel unique and have multiple ways of swinging. Each of the weapons has a unique name and/or unique enchantment which set it apart from other weapons of that type. Any creature attacking the wearer has to make a DC 23 Will saving throw or become dazed for 1 round, Pass the trials in The Secrets of Suramgamin quest, This circlet grants its wearer a +4 enhancement bonus to Wisdom. +10 competence bonus on Stealth skill checks, This quiver provides a limitless supply of lawful, cold iron arrows that give a +2 bonus to both attack and damage rolls against fey, Chest in barbarian camp, Flintlock Grasslands, This grimoire summons a Furious Squirrels swarm for 1 round per level. Made from all 10 Shards of a Knight's Bracers, Storyteller Relic. Hello, I'm looking for a mod similar to HDT Equipment (, hit me up for a friend invite i have what you might want that will never be around anymore in the near future. Summons a pet cat. Today when we talk about ancient weapons we immediately think swords, spears, bows and axes. Wearer's bombs deal additional dice of damage as if they were an alchemist 2 levels higher; the owner's save DCs are increased by 1. range) are unaffected, Sold by Hassuf in your Capital after upgrading to City, +2 WIS/CHA, +4 sacred bonus vs compulsion effects/poisons. For other uses, see Weapons. Confirms all crits against evil enemies. SSE Mod that adds "Unique Weapons, Armors and Items" to shops? Those types of physics mods have never been converted. Given by Captain Martyn if you give him the grimoire, or dropped by him, Pitax Tavern, port, Grants acid resistance 20 and the ability to cast Spit Venom once a day as a 7th level wizard, Grants continuous Freedom of Movement, and immunity to fear and death effects, Each time an enemy lands a hit on the wielder of this +5 rapier, it gains a stacking +2 bonus to damage rolls until the end of the battle, Chest in Pitax Palace during the final chapter, Cast Cure Moderate Wounds once a day as a 5th level cleric. This helmet gives its wearer DR 2/- against ranged attacks, DR 10/- against falling and thrown rocks, and the ability to cast Good Hope and Crushing Despair once a day (Caster level 11, DC 17). Horksbane is especially effective against horkers, dealing an extra 20 points of damage to them. death effects, paralysis, stun, disease and the effects of Targeted Bomb Admixture extract. +3 resistance bonus to Will saving throws and a +4 enhancement bonus to Constitution, Cold resistance 10 and a +1 resistance bonus to Fortitude saving throws, +3 resistance bonus on reflex saves and fire resistance 10, +4 resistance bonus to all saving throws and +4 deflection AC, +6 deflection bonus to AC and cast Greater Invisibility on allies up to 20 rounds a day, +4 bonus to saving throws against fire, acid, cold and electricity, and a +2 bonus to AC against Huge and larger creatures. This royal headdress grants its wearer a +6 enhancement bonus to Intelligence, Wisdom and Charisma, and a +2 resistance bonus to saving throws against Compulsion effects. Not to be confused with Bloodthorn Cult. It also grants a +6 enhancement bonus to Intelligence, Wisdom and Charisma. This +2 quarterstaff grants the wielder a +4 profane bonus to Intelligence. (I did not do any work in Model Manager. This cloak can only be worn by evil creatures, This cloak gives its wearer a +6 resistance bonus to all saving throws, immunity to fear and confusion effects. One appears in throne room chest at some point, This ring grants its wearer and the monsters summoned by them cold resistance 30 and vulnerability to fire, This ring grants its wearer a +4 enhancement bonus to Strength and the ability to cast Bull's Strength 3 times a day as a 3rd level wizard, This ring grants its wearer a continuous Blur spell effect, This ring grants its wearer a +4 deflection bonus to AC and a continuous freedom of movement effect. A dwemer lightning fork, chitin recurve bow and a chitin greatsword called Venomspite. -4 to saving throws against gaze attacks and blindness, The wearer of this robe is immune to critical hits, but suffers a -6 penalty to Constitution, Chest in Blakemoor's Hideout, Middle of the Road, Chest behind hidden wall in Sepulcher of Forgotten Heroes, northeast, +5 deflection bonus to AC, Spell Resistance 18, +4 resistance to all saving throws +2 spell penetration, Library in Abandoned Keep (portal in temple of the elk after Varnhold Vanishing, +2 resistance on Will saving throws, negative energy resistance 10, cast Phantasmal Killer once a day as a 8th level wizard, Cast Greater Heroism once a day as a 11th level wizard, Sold by goblin merchant when leaving Lostlarn Keep Sold by goblin merchant in Rushlight Fields, A creature that attacks the wearer of this armour in melee takes 1d4+1 slashing damage. Can be used by druids, Positive and negative energy resistance 10; cast Daze once a day as a 1st level wizard, +4 morale bonus on saves against fear effects, Key-locked chest on ramparts of Dwarven Ruins/Trobold, +4 enhancement bonus to Constitution; cast Aspect of the Wolf once a day as a 10th level druid, Cast Fireball once a day as a 5th level wizard and Fire resistance 10, Protection from critical hits and sneak attacks. The nanites inside the item provide the wearer with multiple abilities. It can't be equipped by good characters, Hidden clothes pile in your capital after you upgrade to city, house next to Nok-Nok, This belt grants a +4 enhancement bonus to Wisdom and Constitution, and the ability to cast Mass Bear's Endurance once a day as a 3rd level wizard, This belt grants a +6 enhancement bonus to Strength, a +5 competence bonus to Persuasion checks used to intimidate, a -3 penalty to Persuasion checks used for diplomacy. The ensnared creature takes a -4 penalty to Dexterity, a -2 penalty to both AC and attack, and takes 1d6+5 bludgeoning damage each round. At level 20 the wearer becomes immune to fatigue and exhaustion. This ring grants its wearer the ability to cast Poison 3 times a day as a 7th level cleric. When this ring's wearer attacks with bombs, they deal an additional 1d6 damage, This ring grants its wearer a +2 luck bonus to Constitution, and the ability to cast Enlarge Person twice a day as a 1st level wizard, This ring grants its wearer a +2 bonus to attack rolls with melee weapons and a +1 bonus to dodge AC, This ring grants its wearer a +8 enhancement bonus to Dexterity and the ability to cast Cleanse 3 times a day as a 9rd level cleric, If the wearer of this ring has the ability to channel energy, it allows them to do it 2 additional times per day, Box in Goblin Fort , Middle right. +1 shield bonus to AC; Deals +1d3 frost damage. Cat's Feral Instincts provide +2 morale bonus on Perception and Lore (Nature) checks. Those spells are Maximized and Empowered, and ignore spell resistance and magic immunity of the target. Currrently treated to some uniqueness: Weapons: Aegisbane Angi's Bow Bloodthorn Page 2 of 2 - Unique Weapons Redone Redone - posted in File topics: In response to post #85550938. 2 Bows. Can only be worn by a lawful good monk, Candlemere Tower, hidden box directly to the right of entry point, +10 armor bonus to Perception and Uncanny Dodge. Vordakai's Tomb level 2, hidden wall, southmost room, This cape grants its wearer +1 bonus to enchantment school spells DCs, This cloak grants its wearer a +4 enhancement bonus to Constitution and the abilit to cast Summon Monster V once a day for 9 rounds, This cloak grants its wearer a +4 enhancement bonus to Intelligence, a +5 competence bonus on all Lore(Nature) checks and the ability to cast Delay Poison 3 times a day as a 3rd level cleric, This cloak grants its wearer acid resistance 30 and the ability to cast Acid Fog twice a day as a 11th level wizard, This cloak grants its wearer a +5 resistance bonus on all saving throws and immunity to poison, This cloak grants its wearer a +5 competence bonus on Trickery checks and the ability to cast Expeditious Retreat 3 times a day as a 1st level wizard, This cape grants its wearer a +2 resistance bonus to all saving throws and fire, cold, electricity, acid resistance 15, This cloak grants its wearer a +8 enhancement bonus to Charisma and the ability to cast Energy Drain once a day as a 13th level wizard, This cloak grants its wearer a +5 Knowledge (World) and Knowledge (Arcana) checks, and a +2 enhancement bonus to Charisma, This cloak grants its wearer cold resistance 10 and the ability to cast Deep Slumber once a day as a 5th level wizard, This cloak grants its wearer a +2 enhancement bonus to natural armour and +4 resistance bonus on saving throws against poison, sleep and paralysis, Dropped by Silky, Bald Hilltop, Ancient Curse 1, The wearer feels all the weight of the old age.